Although some of the world’s best League of Legends players got together from all over the world, the discourse at this year’s League of Legends Mid-Seasonal Invitational was only one thing: ping. Since the beginning of the tournament, players have complained that the latency feels much higher than the defined value of 35 ping-a number that is supposed to compensate for the field with Royal Never Give Up that is due to strict covid 19 protocols in China from plays at home.
Despite initial assurances that the ping worked as intended, Riot Games has now admitted that the latency was higher than intended, which gives an unfair advantage. As a result, RNG is now forced to repeat all three games of the first round group phase.
“After a comprehensive technical assessment of the competition and training environments during the first three days of the MID-Season Invitational 2022, we found on the third day that there was a discrepancy between the latency registered in the game protocols for all games and the current experience at the event location Busan, ”says Alex Francois, Global Head of Competitive Operations.
Since the opponents of RNG had a higher ping in the group phase, Riot Games is now forcing the team to repeat them in the interest of competitive integrity until Sunday (May 15). It remains to be seen whether the team will complete Wildcats again with a 3-0 record against PSG Talon, Red Canids and Istanbul.
A message from Alex François, Global Head of Competitive Operations, Riot Gameshttps: //t.co/yie1r2vx0c pic.twitter.com/ynvyw0wupn
- lol eSports (@lolesports) 13. May 2022
While the constant chatter of Ping has certainly directed the opening phase of MSI 2022, Riot Games’s subsequent apology and the attempts to make it good again that we hopefully will leave this incident behind us and look forward to a highly competitive competition.