_ God of War Ragnarök is one of the best games of the year, and a solid candidate to win the Got award at The Game Awards. However, not long ago, developers were not happy with the product they were working on, to the degree that they thought the game was not good.
In a recent interview with GQ UK, Eric Williams, director of god of War Ragnarök, said that only three months ago, developers considered that they were not doing a good job , and the final result was going to disappoint the public. This was what he commented:
When you work with people who are on the cusp of what they do, you will get magic. I just left a room with those people. All I could tell you was: ‘Thank you’. They were going crazy three months ago, ‘My God, the game is not good. What are we going to do? ’I can’t even imagine how they feel today. I would like to have a time machine to return and feel like that.
Together with this, Williams also talked about the decision to make the Nordic saga of God of War only composed of two games :
We knew what most of the great points of the plot were going to be. But at that time we were still talking about ‘Will it be two or three games?’ Me and (Cory Barlow) were on the side of the two, but the team had already bought the trilogy. So we think, ‘Well, how do we bring it back?’
It’s really difficult to do. Because (the team) began to say: ‘Well, are we going to put two games in one? Because that will be impossible. People know (trilogies) and when you change things, people feel uncomfortable. But that is where magic usually occurs. If I don’t feel that I am afraid, they will literally say goodbye to me every day, because I made a mistake, I don’t feel that I am doing well.
At the end of the day, the result was exceptional. God of War Ragnarök is a success , being one of the best qualified games of the year, and the public has begun to share their online opinions for a few hours, and the reception is positive. You can check our god of War Ragnarök review here.
We all have that feeling that what we are doing is bad, but at the end of the day, that feeling disappears once more and more people manage to see our hard work and, in the case of Ragnarök, it is clear that the whole team made a fantastic job.