Gran Turismo 7 will offer from its releGran Turismoe two graphic modalities in PlayStation 5: A mode called FPS and another called Ray Tracing . The title of Polyphony Digital will allow you to choose between these two modalities, which seek to prioritize or the rate of images per second or the ray trace in real time. Now, the second of them can only be used in repetitions and photo mode.
Kazunori Yamauchi, creator of Gran Turismo, hGran Turismo explained in a digital session to which Meristation hGran Turismo attended how both modalities will work. FPS mode will offer “the highest possible refreshment rate” at all times; Both during the race and during a repetition. “The standard Frame Rate during a GT7 race will be 60 FPS ,” he says, always referring to PS5. It is here to see if the 4k olution res be from the official portal will be native or a dynamic resolution. The videogame will be compatible with HDR **.
Ray Tracing, only in repetitions and photo mode
Ray Tracing is qualified by Yamauchi Gran Turismo “a very complicated process” to implement. According to us, this mode will be applied “in the modes where a rapid response from the players is not necessary”. In essence, repetitions and photo mode . At this time we do not know what the target FPS rate will be in Ray Tracing mode or its resolution.
Nor did they transcend data from the PS4 version throughout the presentation, only that loading times will be more extensive than in PS5 (where they will be just a second); Without entering more details.
Gran Turismo 7, available on March 4 on PS5 and PS4
Gran Turismo 7 will be available at PS5 and PS4 this March 4 in physical and digital format. Soon we can tell us our final impressions when we have played in depth. We expect a title with tens of content hours.
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