The Callisto Protocol is one of the most anticipated games for the end of 2022. Since its initial revelation, the Striking Studios work, not only for being the spiritual successor of Dead Space, but for its visual section, which was first level. Now, it was recently revealed that this section received help from PlayStation.

For those who do not know them, the Sony Visual Arts Services Group is a study that has been in charge of kinematics, movement captures and many more in games such as The Last of Us Part II and God of War: Ragnarök. To the surprise of many, it was this division that helped the creation of The Callisto Protocol, something that Michael Mumbler revealed, former director and head of study of Vast.

As if that were not enough, Mumbler has pointed out that Striking Distance Studios not only used Sony’s facilities, but [PlayStation] contributed a lot to kinematics and more. It’s going to be a success. Although you don’t know exactly how much Sony contributed, it seems that if it hadn’t been for them, The Callisto Protocol may not have been so captivating.

We remind you that The Callisto Protocol will arrive at PS5, Xbox Series X | S and PC on December 2. In related issues, this game has been prohibited in Japan. Similarly, Studios Studios Studios director criticized the study’s crunch.

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Editor’s note:

The Callisto Protocol looks incredible, and it is very likely that this is one of the most acclaimed sections of the game. However, some fans are likely to take this information negatively, and believe that Sony had something to do with the general development of the game, when this is not the case.